
The following content will be deployed to live servers.

Fixed the bug that blocked purchase of 36lb guns under contracts.Fixed the bug that did not start the port battle if the port battle time fell onto the port battle lock down times (1 hr before or 1 hr after of maintenance).Fixed the bug that sometimes locked the amounts you could sell to 1.Fixed the bug that did not let you place contracts in neutral ports.Fixed the bug that you could sell items to port if the port was not supposed to buy those items.Fixed the bug that did not repair ship in the OW if you had minor damage.Fixed the bug that did not apply hold optimization bonuses in the instance.Fixed the bug that did not start the storm preset in the instance.Fixed the bug that did not transfer the crews between gunnery and sailing crew focuses when you had extra crew.Improved (relaxed) speed requirements and time requirements to pick up loot from sinking ships.Skillbooks and Books now provide a tool tip in the admiralty/pirate den store (to see the requirements and bonuses place the mouse over the result of the exchange in the right window which appears after you click on the skillbook or book).Added the ability to switch ships with fleet in ports (even without outpost).Rookie Brig and Rookie Snow added to low level missions.PvP marks conversion added to convert left over pvp marks into combat marks.PvP kills now give 2x combat marks to the previous pvp marks (if you got 2 pvp marks for kill you would get 4 combat marks).PvP marks and PvE marks removed and replaced by Combat marks.Knowledge slots previous ships unlock requirements removed from the game, ships still have knowledge slots and require xp on this ship, but don't have pre-requisites.Special event added that will happen from time to time somewhere in the Caribbean.Because hostility system and port control system have changed drastically - map was reset.Only players in clans on the friend lists (allies) can enter port battles set up by the clan.Clans and guilds can add other clans to friend lists (allies).

Port battles are now set up by clans for the nation.Port battle entry rights is limited to captains who are members of clans to allow conquest players better control on who enters the port battles.PVP kills also count towards hostility.Approximate number of missions to raise hostility to 100% - 4.5 missions (each mission has 10 NPC enemies).Hostility missions are back, but only spawn in the vicinity of the town.Hostility missions we brought back to give clear and easy way to get hostility to 100% without mindless searching for NPCs.If maintenance cost is not paid the town will turn back to neutral as government officials will abandon the town if not paid.Benefits and numbers are for testing purposes and might change.Open access to port to everyone (declaring it neutral).Clans can increase port maintenance to add the following improvements.Clans controlling ports have to pay maintenance (which was previously paid by the governments).Clans controlling the port can lower taxes.All uncapturable cities now provide amazing support for nationals of those cities if you were attacked in the vicinity of those ports by an enemy of your nation.This is required to support maintenance of reinforcement fleets.National cities started to charge tax for all purchases or sales using money (inlcuding private trade and contracts.
NAVAL ACTION MAP WIPE FREE
Most free towns have became neutral towns.

Le Hermione - ship note for combat marks.
NAVAL ACTION MAP WIPE PATCH
Patch is was deployed today on 11 September
